US$ 668.48
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Mob Rule [Innistrad: Crimson Vow Commander]
Description
Mob Rule [Innistrad: Crimson Vow Commander]Set: Innistrad: Crimson Vow Commander Type: Sorcery Rarity: Rare Cost: {4}{R}{R} Choose one Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn. Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn.
Set: Future Sight Type: Enchantment — Aura Rarity: Uncommon Cost: {3}{B} Enchant creature
(All cards with that name in any zone or sideboard are removed from the match
Remove one or more +1/+1 counters from among creatures you control: Create an X/X green Ooze creature token
sacrifice an untapped Island instead
it and Zombies you control gain deathtouch until end of turn
Set: Expedition: Base Set Type: Fire Rarity: Uncommon Retreat cost: Colorless
"Urabrask may suspect our surveillance
Exile those creatures at the beginning of your next upkeep
Set: Dominaria Promos Type: Land Rarity: Rare Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest
Set: Battle Royale Type: Land Rarity: Common Drifting Meadow enters the battlefield tapped
Set: Commander Anthology Volume II Type: Land Rarity: Uncommon Arcane Sanctum enters the battlefield tapped
you may instead choose a creature other than Esix
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Ships within 48 hours · Estimated delivery Oct 7 - Oct 12
Exchange/Return Notes
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